The films

Ten films, each for a reason.

Eight start from a film's published datasheet and are finished by eye. One is a digital look with no film behind it, and one is no look at all. Each one below is the same photo, developed live in your browser by Sol's own engine.

5 are free. The rest come with Sol Pro.

Base 00Pro

Zero

No look

Sometimes you want Sol's camera without Sol's look: the honest viewfinder, merges, Night and RAW. Zero is also a clean start for a recipe.

Character

  • The camera's own rendering, with nothing added
  • No curve, no colour shift
  • No grain, no extra sharpening
  • Auto white balance

Good for

  • A clean start for your own recipe
  • Night and RAW with nothing added
  • When you want the camera, not a look

Not for

  • A finished look straight out of the camera
The numbersFor the enthusiasts

Curve

Slope
1.00
Toe
0.40
Shoulder
0.08

Grain and detail

Grain amount
0.00
Cells, short side
1,800
Colour in grain
0.00
Sharpness, clarity
0, 0

Colour

White balance
5,500 K
Chroma
×1.00
Skin protection
0.00
Highlight roll-off
0.00

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Zero, rendered live by Sol's engine.
Base 01FreeDefault

Soft Chrome

Digital look, tuned by eye

An everyday default with restraint. It makes ordinary scenes look considered without shouting "filter".

Character

  • Muted colour
  • Blues kept rich, pulled slightly toward cyan
  • Quieter greens and magentas
  • Crisp contrast with a short toe, so shadows go properly dark
  • Almost no grain

Good for

  • Everyday scenes
  • Documentary and street
  • A quiet default

Not for

  • Loud, saturated colour
The numbersFor the enthusiasts

Curve

Slope
1.08
Toe
0.30
Shoulder
0.12

Grain and detail

Grain amount
0.06
Cells, short side
2,400
Colour in grain
0.00
Sharpness, clarity
+1, +2

Colour

White balance
5,500 K
Chroma
×0.78
Skin protection
0.50
Hue bands
5
Highlight roll-off
0.50

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Soft Chrome, rendered live by Sol's engine.
Base 02Pro

Portrait 400

From a professional ISO 400 portrait colour negative's datasheet

People. The most forgiving film in the set.

Character

  • The lowest contrast in the set, with a long, soft toe
  • The gentlest highlight roll-off
  • Rated a touch over, the way negative shooters rate it
  • Warm white balance, reds held back
  • The strongest skin protection of any film

Good for

  • People and skin
  • Soft light
  • Scenes that are hard to expose

Not for

  • Punchy, high-contrast colour
The numbersFor the enthusiasts

Curve

Slope R · G · B
0.91 · 0.90 · 0.88
Toe
0.80
Shoulder
0.20
Exposure
+0.10 stop

Grain and detail

Grain amount
0.16
Cells, short side
2,000
Colour in grain
0.15
Sharpness, clarity
0, 0

Colour

White balance
5,700 K
Chroma
×0.97
Skin protection
0.80
Hue bands
4
Highlight roll-off
0.60

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Portrait 400, rendered live by Sol's engine.
Base 03Free

Vivid 50

From an ISO 50 colour slide film's datasheet

Colour that hits: landscapes, flowers, saturated light. Slide film has little latitude, and neither does this.

Character

  • The hardest curve in the set, with a short toe and shoulder
  • Rated a touch under, the way slide shooters expose
  • Richer greens, deeper blues, stronger magentas
  • Very fine grain and the crispest detail

Good for

  • Landscapes
  • Flowers
  • Saturated light

Not for

  • Portraits: it holds little back on skin
  • Harsh, high-contrast light
The numbersFor the enthusiasts

Curve

Slope
1.30
Toe
0.30
Shoulder
0.15
Exposure
−0.15 stop

Grain and detail

Grain amount
0.06
Cells, short side
2,600
Colour in grain
0.08
Sharpness, clarity
+3, +3

Colour

White balance
5,600 K
Chroma
×1.00
Skin protection
0.20
Hue bands
6
Highlight roll-off
0.30

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Vivid 50, rendered live by Sol's engine.
Base 04Free

Press Mono

From a classic ISO 400 black-and-white negative's datasheet

Street, reportage, grit.

Character

  • Panchromatic: it sees every colour as its own grey
  • Punchy contrast
  • The strongest, coarsest grain in the set, peaking in the midtones
  • Extra clarity

Good for

  • Street
  • Reportage
  • Texture and grit

Not for

  • Smooth, clean tones
The numbersFor the enthusiasts

Curve

Slope
1.10
Toe
0.60
Shoulder
0.30

Grain and detail

Grain amount
0.45
Cells, short side
1,100
Colour in grain
Mono
Sharpness, clarity
+2, +2

Colour

White balance
5,500 K
Mono weights R · G · B
0.19 · 0.53 · 0.28
Highlight roll-off
0.00

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Press Mono, rendered live by Sol's engine.
Base 05Free

Daily 400

From a consumer ISO 400 colour negative's datasheet

The everyday snapshot film: holidays, friends, the camera in your bag.

Character

  • The softest toe in the set
  • Shadows sit slightly lifted, with a hint of green
  • Greens nudged toward cyan, stronger blues and reds
  • Noticeable grain with colour in it

Good for

  • Holidays
  • Friends
  • Everyday snapshots

Not for

  • Clean, neutral colour
The numbersFor the enthusiasts

Curve

Slope
0.98
Toe
0.90
Shoulder
0.22 · 0.18 · 0.18

Grain and detail

Grain amount
0.20
Cells, short side
2,000
Colour in grain
0.20
Sharpness, clarity
0, +1

Colour

White balance
5,200 K
Chroma
×1.08
Skin protection
0.60
Hue bands
4
Highlight roll-off
0.50

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Daily 400, rendered live by Sol's engine.
Base 06Free

Tungsten 800

From a tungsten-balanced motion-picture colour negative's datasheet

Night, neon, practical lights. A film made for artificial light.

Character

  • Balanced cool by default, for warm artificial light
  • Each channel has its own slope, so shadows cross over to cyan
  • Stronger reds and cyans
  • Soft highlights and visible grain

Good for

  • Night
  • Neon and practical lights
  • Indoor artificial light

Not for

  • Daylight, unless you want it cool
The numbersFor the enthusiasts

Curve

Slope R · G · B
0.97 · 0.95 · 0.93
Toe
0.70
Shoulder
0.20

Grain and detail

Grain amount
0.25
Cells, short side
1,700
Colour in grain
0.20
Sharpness, clarity
0, 0

Colour

White balance
4,000 K, tint −1
Chroma
×1.00
Skin protection
0.60
Hue bands
3
Highlight roll-off
0.40

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Tungsten 800, rendered live by Sol's engine.
Base 07Pro

Fine Mono

From a fine-grain ISO 100 black-and-white negative's datasheet

Long, smooth tones: architecture, still life, portraits in soft light.

Character

  • Less blue sensitivity, so skies print darker
  • A gentle curve with slightly deeper midtones
  • Near-invisible grain
  • Extra sharpness

Good for

  • Architecture
  • Still life
  • Portraits in soft light

Not for

  • Gritty, grainy black and white
The numbersFor the enthusiasts

Curve

Slope
1.00
Toe
0.50
Shoulder
0.20

Grain and detail

Grain amount
0.12
Cells, short side
2,700
Colour in grain
Mono
Sharpness, clarity
+3, +1

Colour

White balance
5,500 K
Mono weights R · G · B
0.22 · 0.60 · 0.18
Highlight roll-off
0.00

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Fine Mono, rendered live by Sol's engine.
Base 08Pro

Landscape

From an ISO 100 fine-grain colour negative's datasheet

Travel and landscape. Vivid like Vivid 50, but with negative-film latitude, so it's more natural and harder to blow out.

Character

  • More saturation, stronger reds and greens
  • Blues printed slightly deeper, for heavier skies
  • The finest colour grain in the set
  • Extra sharpness

Good for

  • Travel
  • Landscape
  • Big skies

Not for

  • Portraits: faces can run ruddy
The numbersFor the enthusiasts

Curve

Slope
1.02
Toe
0.60
Shoulder
0.25

Grain and detail

Grain amount
0.05
Cells, short side
2,800
Colour in grain
0.12
Sharpness, clarity
+3, +2

Colour

White balance
5,500 K
Chroma
×1.12
Skin protection
0.30
Hue bands
5
Highlight roll-off
0.45

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Landscape, rendered live by Sol's engine.
Base 09Pro

Amber 200

From a consumer ISO 200 colour negative's datasheet

Summer, nostalgia, golden afternoons.

Character

  • Warm white balance, and a lower blue curve that keeps highlights golden
  • Yellows and yellow-greens lifted, greens pulled toward yellow
  • Stronger magentas
  • Fine-to-medium grain with colour in it

Good for

  • Summer
  • Golden afternoons
  • Nostalgia

Not for

  • Cool, neutral colour
The numbersFor the enthusiasts

Curve

Slope R · G · B
0.95 · 0.95 · 0.92
Toe
0.70
Shoulder
0.20

Grain and detail

Grain amount
0.26
Cells, short side
1,500
Colour in grain
0.18
Sharpness, clarity
0, 0

Colour

White balance
5,900 K
Chroma
×1.05
Skin protection
0.50
Hue bands
5
Highlight roll-off
0.50

Straight from the film's file in Sol's engine. Slope is contrast; the toe is how shadows fade in; the shoulder is how highlights roll off. Grain cells count across the frame's short side, so more cells means finer grain.

A city skyline in late-afternoon light, untouched
The sample photo in Amber 200, rendered live by Sol's engine.

Make your own recipe on any of them.

A film is where a recipe starts. Change its white balance, colour, tone and grain, and keep it as your own.

Try it on the home page